If I chose a higher difficulty I would end up using more grenades on normal enemies and less on bosses, making the run longer. Q: Speaking of hard, why didn't you play Metal Slug 3 on the highest difficulty?Ī: For some reason, hard difficulty lets you kill most of the enemies without being delayed for a long period of time. If you want to be even more confused, the hardest difficulty in the console versions of metal slug games isn't even the hardest difficulty in the arcade version (level 6, highest is 8), whee! Very hard in Metal Slug 3 is the equivalent hard in Metal Slug 4 and 5. Therefore, hard in Metal Slug 3 is the equivalent of arcade/mvs in Metal Slug 4 and 5 (and Neo Geo Metal Slug 3). In an effort to confuse everyone, SNK Playmore decided renaming the difficulties was a good idea for Metal Slug 3. Q: Wait, hard isn't the highest difficulty in Metal Slug 3? Then why did you claim that hard was the highest difficulty in Metal Slug 4 and 5?Ī: That's because hard is the highest difficulty in Metal Slug 4 and 5. I don't think it would save more than a couple of seconds anyways. Q: When you lost all your ammo from a weapon how did you fire instantaneously?Ī: Crouching cancels the recovery of switching back to the pistol.Ī: The arcade version of Metal Slug 3 doesn't have vulcan fix, and being a purist I didn't use vulcan fix in my run. Q: Why are you crouching while firing throughout the game?Ī: Firing while crouching allows you to fire faster than simply standing and shooting. A Playstation 2 + DVD recorder was used to record the run, thanks go to Nate for capturing. Played at the default arcade difficulty (hard, which is not the highest difficulty) Available in five versions: normal/low quality DivX, and normal/high/low quality H.264 MPEG-4. Single-segment Speed run of Metal Slug 3 for PS2 on hard mode, done on September 4 2006.